The path ahead

Road map

Everything below is real. The left column has already shipped and can be played today; the right column is the plan we are working from, in the order we intend to build it.

Road map

Shipped

Versions 0.1 → 0.6.0
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  • Four cultivation classes: Sword, Talisman, Physician, Blade Dancer
  • Five telegraphed bosses, including a linked pair
  • Dodge rolls, a Qi pool, burn and poison
  • Five gear sets with 2 and 3 piece bonuses
  • Crafting with Artisan Tao
  • Sixteen side quests across four villagers
  • A daily notice board that turns over at midnight UTC
  • Thirty merit seals and cosmetic titles
  • A bestiary that remembers every kill
  • Cultivation realms up to level 20
  • Parties of five with shared kill experience
  • Player-to-player trading that cannot duplicate an item
  • The spirit-sword mount (right-click travel, 1.6× speed)
  • A lantern spirit that follows you
  • Weather: clear, rolling mist, soft ink rain
  • Three world events: Mist Surge, Lantern Tide, Market Day
  • Six treasure caches worth exploring for
  • The Hollow Trial: five waves, seeded modifiers, one run at a time
  • The Twin Wardens: a shared ward, a survivor enrage, a together bonus
  • The Sunken Hall: a second named region with its own cold light
  • Combat log, quest tracker and session statistics
  • Damage feedback that respects reduced motion
  • Colour assist, contrast and safe-flash settings
  • A HUD that holds together at 1280 and 1920
  • Procedural sound and music, no audio files
  • “What’s new” in game once per version, reopenable from the version chip
  • “What’s new” in the launcher after an update or a first install
  • A problem report the launcher can write for you
  • The launcher: patching, verify, resume, self-update
  • This website: world, classes, download, news and support
  • A road map, changelog, status page, press kit and devlog
  • Release notes from one parser, shared by site, launcher and game
  • A verified release package built from the repository
  • Docs that match the build, not the intention

Next

0.7 and beyond
  • Website
  • A second language for the world and the notes
  • A screenshot gallery that follows each version
  • An offline copy of the manual
  • Launcher
  • Live status: players online, latency, next world event
  • A changelog tab reading the same notes
  • Links to the road map and the community
  • In-game
  • Guilds with a shared roster and bank
  • An auction house layered on the existing trade
  • A second tier of cultivation realms past level 20
  • Known issues driven by a real feed, not a placeholder
  • The world
  • A third challenge with weekly modifiers
  • Mounted combat and a second mount
  • Seasonal world events with limited rewards

Thank you for walking the mist with us. The order above is the order we intend, not a promise of dates: whatever ships has been tested, and a version only moves on when the servers, the launcher and the site agree with each other.

Current version 0.6.0Page updated 2026-10-31