For writers and creators
Press kit
Everything below may be used in coverage of the game. Screenshots are real in-game captures, not mock-ups. If something you need is missing, ask and it will be added.
Contact: support@xianwuligroup.com
Fact sheet
At a glance
| Title | Sword & Seal: Realm of Mist |
|---|---|
| Developer | Sword and Seal (independent) |
| Platforms | Windows, macOS, Linux (launcher and Electron client) |
| Genre | Online action RPG, ink-wash xianxia setting |
| Players | Up to 100 on one shared server; parties of five |
| Price | Free prototype preview |
| Status | Playable vertical slice, version 0.6.0 |
| Technology | Authoritative Node.js server, WebGL client, procedural art and audio (no external art or audio assets) |
| Languages | English |
| Website | https://swordandseal.com |
| Press contact | support@xianwuligroup.com |
The seal is the studio mark; the wordmark is set in Ma Shan Zheng. Vector versions on request; both are licensed for editorial use alongside coverage of the game.
Description
Short and long
One sentence: Sword & Seal: Realm of Mist is a shared online world painted in ink, where four kinds of cultivator carve a valley out of the mist together.
One paragraph: Cloudmist Valley is drawn in ink wash and paper, but its fights are real: telegraphed slams you can roll out of, a Qi pool that makes every skill a decision, and four telegraphed bosses that ask a group to move together. Four cultivation paths — Sword, Talisman, Physician and Blade Dancer — share one authoritative server, so parties, trades and boss kills happen in one persistent valley rather than one player's save file. The game is a playable prototype: one valley, a level cap of twenty, and a community of testers helping shape what comes next.
Please describe it as a prototype preview in current coverage rather than a finished release.
Usage
What is allowed
- Screenshots, the seal and the wordmark may be used in articles, videos and streams about the game.
- Please do not present assets as your own work, or use them to advertise unrelated products.
- Quotes from this page may be used verbatim; longer interviews are available on request.
The game is built from procedural art and audio, so there are no separate art or music assets to license.





