Three paths of cultivation
The Classes
Every cultivator carries four skills on keys 1 to 4. Numbers below come straight from the game server's data file, so they match what you will see in play (preview build, subject to balance changes).
Jump to: Sword Cultivator · Talisman Master · Physician

Melee
Sword Cultivator
A frontline duelist. High health, steady damage and one very large strike. Stand in the Guardian's reach, read the rings, and let Qi Guard take the edge off the hits you cannot dodge.
- Health120 + 25 per level
- Attack9 + 3 per level
- Crit chance12%
- Crit damagex1.6
Hotbar
Flowing Slash (key 1)
Your basic cut. Fast, cheap and always ready between the big skills.
Sword Qi Wave (key 2)
Throw a blade of qi at a foe up to 14 units away. Good for pulling mobs or finishing a fleeing Fox Spirit.
Heaven-Splitting Strike (key 3)
A heavy overhead strike that hits for more than three times a normal blow. Save it for the Guardian's recovery.
Qi Guard (key 4)
Wrap yourself in qi: incoming damage is halved for 5 seconds and you recover 10% of your health.

Ranged
Talisman Master
A glass cannon with a deep paper satchel. Keep distance, drop area damage on grouped spirits, and slow whatever gets close. Wind Step is your panic button.
- Health90 + 18 per level
- Attack8 + 3 per level
- Crit chance15%
- Crit damagex1.7
Hotbar
Fire Talisman (key 1)
Throw a burning talisman at a target up to 20 units away. Your everyday attack.
Thunder Talisman (key 2)
Call lightning down on a point you choose. Hits everything inside a 6 unit radius.
Frost Seal (key 3)
A chilling seal that slows the target to 40% speed for 4 seconds. Kite fox spirits all day.
Wind Step (key 4)
A burst of wind about your feet: take 40% less damage for 4 seconds.

Support
Physician
The party's anchor. Weak alone but never alone for long. Jade Needle keeps you in the fight, Spring Rain keeps everyone alive, and Meridian Surge is a full-strength emergency heal.
- Health105 + 22 per level
- Attack6 + 2.5 per level
- Crit chance10%
- Crit damagex1.5
Hotbar
Jade Needle (key 1)
A thin needle thrown from up to 16 units away. Light damage, no cost.
Spring Rain (key 2)
A soft rain that heals you and every ally within 12 units for 15% of maximum health plus spell power.
Purifying Light (key 3)
A pillar of clean light on a point you choose, burning foes in a 5 unit radius.
Meridian Surge (key 4)
Open the meridians and restore 40% of your own maximum health at once.
Which path will you walk?
You choose a class when you create your character.