Version 0.6.0 ·
The Trial and the Twin Wardens
Two new ways to fight, a second named region, and an update notice that reaches you on every surface.
New fights
- The Hollow Trial: a five-wave challenge at a gate in the eastern meadow. Each run rolls one or two modifiers — Swift, Armoured, Frenzied or Sparse — and the fifth wave pays coin, jade, experience and a chance at gear. One run at a time, with a cooldown, and every summoned mob is removed when a run ends, fails or is abandoned.
- The Twin Wardens: a linked pair of bosses on the eastern rise. While both stand they share a bound ward that cuts incoming damage by a third; when one falls the survivor enrages, and bringing the second down within twenty-five seconds pays a together bonus of coin, jade and a charm. Both count as bosses for the bar, the bestiary, the daily board and the new Twinbreaker seal.
A second region
- The Sunken Hall: a drowned court in the north-west, entered through one broken gate. It has its own cold ambience, its own camps of higher-level stone hounds and ink wisps, an atlas entry, and the HUD names the place while you stand inside it.
Update notices
- The game shows a "What's new" window once per version with that version's notes, a known-issues line and the full history; reopen it from the version chip or the help screen.
- The launcher shows a "What's new" card after an update or a first install, and links to the full changelog.
- The launcher can write a problem report: a diagnostic text file beside the launcher log with the last two hundred log lines, versions, platform and errors, plus a prefilled support email.
Website
- New pages: a road map, a changelog, a server status page, a press kit and a devlog, plus a first-hour guide on the support page.
- Release notes now come from a single parser, so the site news, the changelog page and the in-game notes cannot disagree.